[DEV] Level prototypes
New levels are up!
Since we needed to know if our gameplay is actually FUN before we head into production we made a few different level blockouts.
Of course as it's only a prototype the art is kept to a minimum so we can focus on the gameplay.
By doing this we get to see what works well, what doesn't work as much and get a feel of what direction it is we are going in.
It also allowed us to test our mechanics a little better while getting more familiar with the workflow for creating levels.
At the same time we managed to become more familiar with any issues we might face in the future regarding packaging so it definitely paid off to have made multiple level iterations.
A more in-depth Devlog will be posted soon but in the meantime feel free to try out the new prototypes!
P.S. In case any players gets confused, the big yellow placeholder is the artefact you, the ninja, need to reach before getting out again unseen.
In UnrealPrototype03 it is locked behind a door that only opens after you gather all the keys.
Files
Get [Group 12] Sneakers
[Group 12] Sneakers
Co-op stealth heist game
More posts
- [ART] Final devlogJun 05, 2018
- [DEV] final devlogJun 04, 2018
- [Art] Polish art update week 12May 16, 2018
- [ART]Production art update week 11May 09, 2018
- [DEV] production dev update #5May 09, 2018
- [ART]Production art update week 9Apr 25, 2018
- [DEV] production dev update #4Apr 25, 2018
- [DEV] production dev update #3Apr 18, 2018
- [ART]Production dev update #2Mar 28, 2018
- [DEV] production dev update #2Mar 28, 2018