[ART]Production art update week 9
Hi there!
This week the artists finally started making our level look a bit nicer.
All kinds of props were made to fill up the level. From paintings to vitrines to benches to vases...
Combined with some of the props we made during our holiday the scene is starting to feel a bit more alive.
There's still some work to be done art-wise but I believe we can get there.
The level layout itself seems to work well but the placement of guards, cameras and props to hide behind will still need some adjusting.
There is also some research being done to see if the cell shading can be made adjustable for the amount of banding so our fancy museum might look quite a bit different next week.
That's it for now but we'll be back soon with something more closely resembling our final product!
Files
Get [Group 12] Sneakers
[Group 12] Sneakers
Co-op stealth heist game
More posts
- [ART] Final devlogJun 05, 2018
- [DEV] final devlogJun 04, 2018
- [Art] Polish art update week 12May 16, 2018
- [ART]Production art update week 11May 09, 2018
- [DEV] production dev update #5May 09, 2018
- [DEV] production dev update #4Apr 25, 2018
- [DEV] production dev update #3Apr 18, 2018
- [ART]Production dev update #2Mar 28, 2018
- [DEV] production dev update #2Mar 28, 2018
Leave a comment
Log in with itch.io to leave a comment.